So how bad could a few kobolds be?
They're just little lizard things that die when you hit them right?

The party retreated a bit and set up camp. They immediately set about healing themselves and relearning their spells. Given that they camped at about 4 pm, this meant that the party was as ready as they could be by midnight. Nothing disturbed the time except a lone wolf that wondered by their camp.

Having learned the lesson, they let the Shadowsworn move on ahead as a scout. As they neared the prior ambush location, they noticed that the bodies of the slain had been removed. Scanning the area, they noticed a glint of metal in one of the trees about 60+ feet ahead.

Shakill moved along silently, living up to his class’ name, while the paladin, druid, and bear moved along at 30’ behind him. As Shakill neared the tree, a crossbow bolt hit the Paladin from the kobold concealed in the tree.

A Battle ensued, and they managed to kill the kobold after three exchanges. Shakill, in his greed to loot the corpse, broke cover. He was rewarded with a crossbow bolt to the back. After a volley of arrows from our intrepid adventurers failed to dislodge the kobold, Bayor walked up to the tree and hurled a dagger into the luckless creature.

As thanks, the third kobold fired his crossbow (they were in a layout similar to before, but the combat had started prior to the party being surrounded). They returned fire, and the kobold fell, dead.

It seems the kobolds set out sentries in groups of three, as the party made its way to a ravine where they were set upon by a group consisting, as before, of two kobolds wielding crossbows, a goblin with a short bow, and a kobold with a short sword who seemed to be in charge.

They managed to take down the rest of the creatures fairly quickly. Tired of walking into the unknown, they decided to have the Shadowsworn scout out what lied ahead. The kobold camp rested in a fairly large cul-de-sac. Consisting of six tents, 5 in the same style, but one of which was nicer and centrally located. Next to the central tent, the captive lay bound in chains.

On his report, the paladin decided that “Hey, they are lawful creatures, and I am a lawful creature, I’ll just challenge the Kobold leader to honorable melee combat.” So, the Shadowsworn and the Druid snuck along the sides of the ravine, the paladin (who couldn’t sneak anyway) strode down the middle shouting his challenge in draconic.

He was answered by a volley of crossbow fire. He repeated his challenge and they repeated their response. He fell prone and used his shield as cover. The Druid decided to toss an orb of fire at the first tent which had two effects. the first was to cause the four goblins inside of it to dash it to the ground in order to minimize that whole catching on fire thing. The other was to illuminate the forces arrayed against them.

Two squads, such as they had fought before, one on each side of the burnt goblins, stood before them. Five crossbowmen to a squad with a swordsman leader. In the center, behind the goblins stood a kobold in even nicer armor.

The druid cast entangle and hurled another orb of fire at the center, this killed the goblins and started a fire which the kobolds could neither flee from nor put out. He then joined the paladin in what they later referred to as a “tactical retreat”. Hopefully, the rationalizations he came up with were enough to pacify the spirit of his order.

The shadowsworn, in a contrary burst of bravery used the diversion to go camp and rescue the captive. Bringing her back, he realized they couldn’t get by the kobolds with crossbows, so he had the woman hide in a tend while he fired his bow at the leader.

The Kobold leader had been “encouraging” his followers to kill the intruders and small groups of three and four broke free. Nice manageable chunks for them to deal with. They had also stopped just out of crossbow range.

Between the fire and the smaller groups, the adventurers managed to take out the kobolds. The shadowsworn managed to get a lucky strike which nearly killed the kobold leader. The leader activated a ring which caused him to disappear. leaving nothing but empty tents and corpses. A search of the camp revealed a message in the goblin’s tent saying (roughly translated from the Goblin) “Be Useful! We will not be left out,” and an annotated map in the commanders quarters showing the patrols and defenses of the neighboring circle.

The woman’s name is Zelimirka Takac.

So a Funny Thing Happened on the Way home
First adventure arc in the new world

A month has passed since the intrepid band left the small village. They’ve been heading home to the Circle of Imbrejevki. About a day out from the town of Bovik, they came across a couple of destroyed wagons and three dead humans. The ambushers made no real attempt to hide their trail. They were able to deduce that a party of humanoids, most likely kobolds, had set upon the wagons and taken at least one hostage.

Tetsu and his druid, Kage, tracked the villains through the woods, halting at nightfall. They almost lost the trail in the morning, but managed to continue their journey. Unfortunately, the party were making no attempts at stealth and walked straight into an ambush from kobolds hiding in the trees.

After killing one with a well placed arrow that seemed to rip the reptilian heart of the beast through its back, another kobold launched a signal arrow. The paladin, who seemed to have been at a loss when his enemy wouldn’t come out of the trees to engage in honorable melee, managed to throw a dagger into another of the kobolds. This lead to the entire party congregating around the tree of the remaining kobold.

The remaining kobold fumbled on his crossbow, dropping it to the ground below. Not stupid enough to engage a bear and three demi-humans in honorable melee, it scaled the tree. An arrow that seemed destined to spectacularly end its life sunk itself into one of the mighty limbs of the tree instead.

At this point, those summoned by the signal arrow arrived. Two more kobolds, led by a third, and accompanied by a goblin arrived. Unleashing a volley of bolts and arrows, there were two hits on Bayor.

After some ferocious melee, the Kobold leader, one of the kobolds, and the goblin lay dead. The treed kobold had descended, recovered its crossbow and began firing into the melee to good effect. Kage chased after the kobold crossbowman, preventing him from continued attacks, and the remaining kobold turned to flee. Tetsu the bear pursued.

Forgetting the innate craftiness of the kobold, both Kage and Tetsu ran afoul of trip-lines that caused them to tumble. The impact from running full force and suddenly slamming into the ground rendered both Tetsu and Kage unconscious.

Despite the delay caused by an argument between Shakill and Bayor over who would guard the bear (and the possible valuables of the slain) and who would go to get Kage, Bayor managed to arrive before the kobold crossbowman could administer a coup de grace with his short spear.

Bruised and battered, the party restored Kage and Tetsu to consciousness and retreated to heal their wounds. The fate of the captive and the further dangers of the woods are still unknown.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.